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CamelotVFX
My basic process for creating the Fire and Smoke FX pack is to use my vfx skills from animation and translate them to a game engine. Although I usually use Maya for 3d animation, in this case I have used Blender's smoke simulation system to create image sequences of fire or smoke. I then turn these sequences into sprite sheets and import into Unity. It's as simple as that!
My Process
![](https://static.wixstatic.com/media/61bc4b_bbf71e5eb34712457861ddd42c836a6c.png/v1/fill/w_740,h_395,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/61bc4b_bbf71e5eb34712457861ddd42c836a6c.png)
![](https://static.wixstatic.com/media/61bc4b_9d5baba623a9887f20ba0f8ab463b681.png/v1/fill/w_725,h_350,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/61bc4b_9d5baba623a9887f20ba0f8ab463b681.png)
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